![]() ![]() This combined with rylias, works very well with Annie because of Tibbers and his aura that does magic damage to enemies near him. To add on, chemtech putrifier no longer applies the healing reduction to allys shielded, so now the healing reduction is only triggered by magic damage. Riot not only took away the increased healing reduction in the upgraded items, but they also buffed oblivion orb so that it gives the same amount of heal cut of 40%. If I end up building oblivion, I skip upgrading the item and go straight to rylias because of the changes in healing reduction for morello and chemtech putrifier in 13.1b. Support mythics are very very strong for how cheap they are, and the sooner you get them, the faster you will become a problem.Īfter I build shurliyas I will usually build oblivion orb if the enemy has a lot of healing. On a side note, for all enchanters, I always priortize my mythic over tier 2 boots. The contant movement speed makes it really easy to roam around the map. So in a fight, shields will only be down every 2 seconds. When you have maxed out shield, ionian boots and your support mythic, shield cool down is 5 seconds while the active is 3 seconds. You can also trigger shurelya's passive of granting you and your ally movement speed often because of how low cooldown molten sheild is. Your kill pressure significantly increases as you not only gain another tool to catch out enemies, but you can also bring your team to them. Shurlyas is the best mythic because there is no other item that will spike you as hard for as cheap. Moving onto the items now, support Annie’s core build is shurlyas, rylias and oblivion orb depending on if the enemy team has a lot of healing. You could probably take resolve secondary or something in domination as well when you run glacial, but i think when you have aery the best secondary is inspiration because of cosmic insight. For the secondary tree, I like going sorcery and taking mana flow band and transcendence. I tested out hex flash but found that I dont really use too often throughout the game. I think in this part of the t ree, you could probably switch out perfect timing for hex flash but everything else is best in slot for solo queue. For the runes in this tree, I would take stop watch, biscuits and cosmic insight. ![]() You would only be able to proc this when you have stun up, but it provides more utility than overall stats compared to aery due to the slow. The second keystone that people take on Annie is Glacial Augment. And then for these runes, I like going double adaptive and then either mr or armor depending on the match up bot Cosmic insight making your flash go from 300 seconds to 210 seconds is huge as Annie’s play making potential relies heavily on flash. For secondary, I like taking biscuits and then cosmic insight. You can switch out transcendence for celerity because annie utilizes the extra move speed a lot with shurlyas but its just preference. For the rest of the runes in the sorcery tree, I like taking manaflow band to help with Annie’s mana issues, transcendence for the ability haste, and scorch for the extra damage in lane. Aery works very well with Annies kit because your shield is super low cooldown so you can trigger aery a lot.It basically adds more stats to your damage and shield itself. The first one which I prefer and use all the time is aery. ![]() There are two keystones that work the best with Annie. When flash is unavailable, you have to hover and basically become a shield bot, until you can find an angle in. Another big problem Anne has is that her spell ranges are relatively short ranged so in the mid/late game you will rely heavily around your flash. Also, because you are trying to get your passive back up, you run into mana issues. Once you blow your all your spells, you have to cycle them which takes a while. The movement speed with the mix of your stuns and slows, allows annie to set up team fights very well.Īnnies weakness is that you have to play around her passive and your cooldowns are a bit long in the early game. Because you will have a lot of ability haste and the CDR on shield is very low, you can constantly give buffs to a carry on your team. With the same build and buffs to her shield, you are also able to enable your carrys to pop off. Once she engages, she also provides a lot of crowd control and debuffs as the support build I will cover makes tibbers a nightmare to deal with. Her utility allows her to engage and catch out enemies very reliably as Annie can instant flas h r or flash q to guarantee a stun. With her long ranged autos, shields and her point click stun, she is able to hard bully laners and usually get an advantage after laning phase. ![]() Moving onto the pros and cons, Annies strengths are in her laning, utility, and her ability to enable carrys. ![]()
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